Redesigned constexpr support which excludes both SIMD and constexpr #783.Refactor manual, lists all configuration defines.Added a section to the manual for contributing to GLM.Added Visual C++ language standard version detection.Added missing aligned matrix types to GTC_type_aligned.Added EXT_matrix_relational: equal and notEqual with epsilon for matrix types.Added missing equal and notEqual with epsilon for quaternion types to GTC_quaternion. Added bitfieldDeinterleave to GTC_bitfield.Visual Studio 2013, Visual Studio 2015, Visual Studio 2017 Glm :: mat4 camera ( float Translate, glm :: vec2 const & Rotate ) Lastest release Project Health Service Any feedback is welcome at #include // glm::vec3 #include // glm::vec4 #include // glm::mat4 #include // glm::translate, glm::rotate, glm::scale #include // glm::perspective #include // glm::pi Thanks for contributing to the project by submitting issues for bug reports and feature requests. The source code and the documentation are licensed under both the Happy Bunny License (Modified MIT) or the MIT License. It is a platform independent library with no dependence and it officially supports the following compilers:įor more information about GLM, please have a look at the manual and the API reference documentation. GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library. This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc. This project isn't limited to GLSL features. GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, can use GLM as well in C++. OpenGL Mathematics ( GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
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